Splinter Cell Blacklist

Year

2010

Role

Senior concept & Principal Marketing artist

Synopsis

Joining the freshly created Ubisoft Toronto studio, I helped develop mission and gameplay pitches, character designs, and locations before joining the marketing team on primary duties in the studio, tackling everything from signature graphic design, brand identity packages, and motion graphics to printed covers and key-arts including E3 banners. The spiderbot I was responsible for was also awarded its own companion app.

(Base head render provided by Ubik)
Covers concepts