2018
2018
Senior Concept artist & initial character art direction
Being given full creative autonomy for shaping the production pipelines, outsourcing requirements and the initial look of the core innovation "Play as anyone" kicking off the project with my own vision concepts was a true honor as it required unprecedented problem-solving to avoid replication issues in the build and represent every world character as a potentially worthy hero for a near future London setting. Tim Anderson handled the mask direction while I was responsible for the style breakdown, subculture representation, planning, and asset pooling necessary for the general look of the feature as well as helping brand with character briefs for key-arts and promos. Below are just a handful of samples of materials that ermeged from this massive task.